7/7/2023 0 Comments Dnd beyond magical itemsIf the Eye and the Hand are together, the user is also immune to disease and poison, X-ray vision never causes exhaustion, you can’t be surprised, regain 1D10 Hitpoints at the beginning of each of your turns as long as you have at least 1 HP, you may cast “Wish” every 30 days, and you can turn someone’s skeleton to jelly.The Hand also regains 1d4 + 4 expended charges at dawn but the downside to the hand is each time you cast a spell from the hand, it casts suggestion on you (save of 18), forcing you to commit an evil act.The 8 charges within the hand may be used to cast these spells with a save DC of 18: Finger of Death (5 charges), Sleep (1 charge), Slow (2 charges), or Teleport (3 charges).The Hand increases your Strength to 20, any melee spell attack you make with the hand or any attack with a melee weapon held by the hand deals an extra 2D8 cold damage.The eye regains 1d4 + 4 expended charges daily at dawn but the catch to all of this is there’s a 5% chance, every time you cast a spell from the eye,that Vecna will tear your soul from your body, devour it, then take control of you like a puppet.The spells within the eye are Clairvoyance (2 charges), Crown of Madness (1 charge), Disintegrate (4 charges), Dominate Monster (5 charges), or Eyebite (4 charges) These charges can be used to cast spells at a DC 18 save. The Eye of Vecna gives you truesight, x-ray vision if you use your action to activate it, and 8 charges. To this day, that story makes me laugh, so they have scored a spot on my list! When I think of these 2 Vecna pieces I can’t help but remember a story I heard about a DnD group who were fooled with a fake Vecna part, only to have their entire party maim themselves to “equip” the part. Bonus points if you replace your own parts with them. Old, decayed parts of a long gone Lich are collectors items. Think of all your party’slaughs as you try to destroy or throw out the armor, only to realize the only way to solve your problem is with a remove curse spell or similar effect!.THEN IT’S TOO LATE! You can’t choose to not wear the armor! You’re stuck with the vulnerability!. Unlike many cursed items, you learn that you have been cursed the moment you attune to the armor.Even taking off the armor does not rid you of the curse.You gain vulnerability to the other two damage types that you did not get resistance in. After attuning to this armor, you become cursed.An identify spell will reveal the curse within the armor as will attuning to the armor.
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